The Package Manager can be opened by starting FOMM (look in your start menu), and pressing the Package Manager Button, as seen below: This is a particular advantage when it comes to testing your mod, as it is easy to make a clean install and check each of the settings. It is also possible to make install scripts to investigate if the user’s FO3 install is compatible with your mod (does the user have FOSE installed?), update the Fallout3.ini, or even get a nice GUI, presenting the install options for the user. Making sure that your mod is ready to be used with FOMM will help users install the mod correctly. This allow you to keep a mean and clean data folder, with a much more efficient and stable game as a result.įor mod authors there are a number of advantages. With the Package Manager, these mods can be installed and uninstalled with a mouse click. Other mods need to change Fallout3.ini settings which is easy to forget when uninstalling. The only way to uninstall these mods is to delete every single file they added. Some mods override the in-game textures and meshes (these are often called replacers). Why use the Package Manager?įor mod users the main advantage of the Package Manager is ease of install and uninstall. FOMM will be installed to the fomm folder in your Fallout 3 folder, and FOMOD files will be placed in the Fallout 3/fomm/mods folder. The default location is C:\Program Files\Bethesda Softworks\Fallout 3.
You will need to know the location of your Fallout 3 folder. Before you start, make sure that you have installed the latest version of FOMM, at time of writing 0.9.15. The first part of the series centers on the basics, and is written with the mod user in mind. This is the first in a series of tutorials on how to use the Package Manager and the FOMOD format in Fallout Mod Manager (FOMM).